Mobile+phone.+Maddie.

__ Texture __ __ Sound __ __ Colour __ __ Light __
 * ** Outline psychological human factors data that could be used in the design of a mobile phone: **
 * Smooth (comforting and relaxed)
 * Grip (a comfort to know that you can always keep a hold on your phone)
 * Light (It doesn’t feel too heavy like it’s holding you down)
 * Shrill (Makes people feel awkward, scares them.)
 * Sound quality (value for money)
 * Too quiet (Not enough sound makes people can’t hear it which makes them feel uneasy)
 * Too loud (Could embarrass people if too loud in a public place)
 * Own tastes but some people like colours they associate with happiness, relaxation etc)
 * Something that stands out would suit more confident people for example.
 * Not heavy then doesn’t take up a lot of space and weight in pockets etc.
 * Too heavy and then it becomes an issue and more of a reason to change phones.
 * [[image:mobile-evolution.gif width="367" height="238"]] || Which phones do we find the most pleasing to the eye? ||  ||


 * **Discuss the relationship between fashion and human factors in the design of the mobile phone:**

- Fashion has become part of style and a phone has become like any other accessory everyone has to have it.