Option+E.+Human+Factors+Design.

=Human factors in Design and Technology. =

Human factors in design and technology help and support users as they use everday products and environments. The objectives of human factors design are to help people use products and environments __**effectively**__, __**efficiently**__ and __**safely**__.


 * [[image:Ergo-display-for-web.jpg width="258" height="537"]] || Human factors involves the study of:

 [|Ergonomics]  [|Anthropometricss]  [|Physiology]  [|Psychology]

 At IB we will look at the following topics.
 * 1) Human factors design.
 * 2) Human factors data.
 * 3) Research and testing.
 * 4) Modelling.
 * 5) Health and safety legislation.
 * 6) Design for usability.
 * 7) Some case studies.
 * 8) Digital humans. (AHL).
 * 9) <span style="font-family: 'Comic Sans MS',cursive;">Design for disability. (AHL).
 * 10) <span style="font-family: 'Comic Sans MS',cursive;">Design for purpose. (AHL).
 * 11) <span style="font-family: 'Comic Sans MS',cursive;">Beyond usability. (AHL). || [[image:http://www.crowthereducation.com/sc_images/L2/262/ergonome.jpg width="231" height="567"]] ||

<span style="font-family: 'Comic Sans MS',cursive;">**__Key words and terms linked to this topic.__**


 * <span style="font-family: 'Comic Sans MS',cursive;"> **__Key word or term.__** || <span style="font-family: 'Comic Sans MS',cursive;"> **__Meaning.__** ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> User population. || The range of users for a particular product or system. ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Population stereotypes. || Responses that are found to be widespread in a user population. ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Biomechanics. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Manikin. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Ergonome. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Appearance prototype. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Functional prototype. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Paper prototyping. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Aesthetic usability effect. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Digital human. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Motion capture. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Work space envelope. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Physio pleasure. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Socio pleasure. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Psycho pleasure. ||  ||
 * <span style="font-family: 'Comic Sans MS',cursive;"> Ideo pleasure. ||  ||